Random Babble

Cruinh mentioned in a comment that he’d been reading a lot more stuff on the web than he had prior to starting up his blog, and I have to note that I have done the same thing.

What’s interesting is the types of things I’ve found my way into reading, like the various ramblings over game designers, MMO theory, roleplaying theory, etc. There are a lot of people out there, very educated and eloquent people, who think and write about these sorts of things. It’s not all just the B-net kiddies and the Fires of Heavens. It’s amazing, really, and I wouldn’t have found any of it if I hadn’t started up this blog.

Something else that’s interesting is that I had always felt that Jon and I (Jon especially) had a good grasp on roleplaying and on what made a good game, but the things we used to talk about are only the tip of the iceberg compared to what these guys over at the Forge talk about. It’s amazing to me that not only are there people who take roleplaying as seriously as we do, but there are a lot of people who take it even more seriously. I mean, check out this article and tell me this guy isn’t pretty darn serious. It was a pretty interesting read overall, though, especially because I could look at what he was saying and think back on campaigns Jon ran that were good examples of some of his points. It’s just kind of crazy to me that someone actually developed theory about why some of the conflicts in roleplaying come up, as well as a more detailed categorization of gaming. I’m not sure why I was more shocked - god knows there are sites out there detailing far more trivial things, but I guess it was just the scholastic tone of it all. Honestly, I think it’s great and wish I had the general motivation to really get into it myself.

That article by Ron Edwards has also made me think some about what really interests me in a game (my Premise, if you will), and if/how that could be translated to a MMO. The idea bears some similarity to Richard Bartle’s Players who Suit MUDs paper, though obviously there’s a different focus. Bartle’s paper has always been interesting to me, because it seems to me that it has much larger implications that just those related to MUDing. It’s simplistic, but in general those four types of players pretty well represent most “regular” people too. Anyway, I was talking about gaming. It seems like a lot of the trouble with current games in general is that with an MMO, there’s no way to limit those who play it to the types of people it was really geared for. For example, you have games like WoW, that run three different “rulesets” that are supposed to get people onto the type of server that suits them. However, you still get the people who play on a PvP server but complain when they get killed, or the people who play on the Roleplay server but really want to PvP or make fun of the roleplay geeks or whatever. And that’s before you even get into all the various types of roleplaying. Unfortunately, since the world as a whole has yet to figure out how to deal with many people having many various different, and often conflicting, goals, I have little faith that the MMO community will fare better. Also, since the price of creating one of these games is astronomical, I suppose the companies making them really have to make the game cater to a larger audience just to try to break even. What a mess.

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